How To Jump High Assassins Creed 2

By | January 24, 2017

Game Theory Surviving the Assassins Creed Leap of Faith

Jumps from a building. Lands in a haystack.Gets up fine. Does it all again. Ezio's free.Free fallin'. But can he surviveéHello Internet. Welcome to Game Theory. Tom Petty I ain't. A few months ago, I did an episodeon Assassin's Creed, looking at whether memories can be passed through genes. It was a goodone. It even taught me a couple of things, like the fact that one gigabyte doesn't actually equal 1000 megabytes.Who knew that THAT would be something I would have to look upé! Well a lot of you did, actually. Butsince then, a bunch of loyal theorists have been asking in the comments for a Leap ofFaith episode, so here we are. Topic of the

day: Could the Ass Creed clan actually survivetheir famous leaps of faithé No. But hey, that's just a theory. A Game Theory. Thanksfor watching! Seriously, though, your odds of walking casuallyaway from an Assassin's Creed fall are slim. Far from impossible, but slimmer than a.a.SlimKirbyéI don't know. I can't always think of clever similes, okayé Medical journals generallysay that a fall from any height greater than 100 feet or 30.5 meters is in the red zone,unsurvivable, and in Assassin's Creed, some of your biggest jumps triple that number.But let's start at the very beginning, a very good place to start, by taking it TO THE EXTREME: Falling out of a plane, six miles, 31,000feet, or 9,656 meters up in the air. According

to the free fall database, since the 1940s,an astonishing 44 people have survived falls from planes at these tremendous altitudes.You heard right: 44 people survived falling out of a plane! Of those, 31 were classified as wreckage riders, people who fell that distance attached toor surrounded by a piece of the plane. The other 13 were pure free fallersnothingto protect them. The thing is, although it's impressive that these people survived fallsfrom tens of thousands of feet, any fall over 1500 feet or 457 meters is going to beabout the same because that's the point you generally reach terminal velocity. To explain,gravity is accelerating you towards the earth, righté But as you keep falling faster andfaster, the air rushing past you pushes you

back more and more, creating drag. Terminalvelocity is the point where the two forces equal and you no longer accelerate downward.After falling 1500 feet, this speed maxes out at around 120 miles per hour or 54 ms. So, if you're going to fall, why not add 10,000 extra feet. Might as well enjoy the view on your way down. Now, using information from past fallers, wecan critique the Assassin's technique: And quite honestly, they're doing a lot right.They spread their bodies like a skydiver in the air which increases their overall dragand slows their descent. When they land, they they aim for a cushy substance. Ultimately, youwant to land on something with give, with flex. A wooden cart filled with hay is farbetter than earth, concrete, and water. You heard right,

water. Surprisingly, the surface tension betweenwater molecules makes the impact just as hard and inflexible as concrete. Except when youhit concrete, your newlycrippled body ISN'T forced to swim to safety. The one area for improvementis that they're landing flat on their back. In the good ol' days of 1940, this position was thoughtto be the best way to handle a fall, spread out the force of the impact across a largersurface area rather than placing lots of force in one part of the body. However, more recent studiessay falling like a skydiver's landing position, with legs and hips flexed, is the optimalway to handle a fall like this. In short, the odds of survival are low, BUT the Assassins aredoing everything they can to put the odds

in their favor.All right Felix Baumgartner, knowing that, you still want to recreate Assassin's CreedéFine. Let's take the quot;High Divequot; achievement from Ass Cred 2. To earn it, you must leapfrom Florence's Campanile di this channel is so bad at foreign names. Campanile di Giotto! Look 'a me, it's 'a Mario. It'sa me Mario! Or as the Americans pronounce it, Campanisle DGOtto, a 84.7 meter or 278 foot tower built around 1340.At this height, it's well above the 100 foot Red Dead Redemption zone. By my calculations, the fall takesaround 3.7 seconds to complete, and with the acceleration due to gravity being 9.8 metersper second per second, we can just plug these numbers into this equation to make sure everythingchecks out. Distance = ½ acceleration due to gravity times time of the fall squared.Aaaand we get.something, that's not right.

Learn the PARKOUR ROLL Assassins Creed Style

Rolling, the most important and fundamentalmove you will learn in your parkour and free running journey. So when first learning the break fall roll,its good to find like a soft surface like grass or something. You don't want to learnit on cement because if you are practicing and you mess up you can hurt different partsof your back. Or hit your head and then you're in for a real doozy. But grass is usuallya perfect surface for you to learn on. So what you want to first focus on, is it's nota forward summer salt like you do in gymnastics because with the impact and momentum if yourgoing straight over your head there's always

the risk of you hitting your head. So theidea of the roll is that you're going from one shoulder diagonal across your back toyour hip so that you're not rolling directly over your spine so that you can avoid anypotential injury. Because you never know what kind of surface you're going to be rollingon. What you are going to do is your going to find your you feel comfortable rollingover and your going to focus on keeping your head to the side and rolling over that sideof your back. So it comes up like that. Some people like to use their hands to supportthemselves as they go into the roll. That's personally what I do. Some people like todo an arm scoop and kind of allows them to

make sure they tuck that shoulder and so whatever your method you just want to make sure you practice is slowly so that you can getthe feel for it and make sure you practice it regularly with your training. Cement is a good way to learn where you canimprove your roll. So if you take it real slow as you do your roll the same way you'llfeel any bones or protrusions in your back that will hurt or kind of fell uncomfortableif you know your not doing it correctly. And everyone back is different so you may needto adjust it a little bit to make sure that you're doing the roll so that you're avoidingthose, those soft spots.

When you first start to learn the roll withdoing drops you want to start with something low and work your way up. Stairs are a perfectexample, maybe if you can find stairs over grass or something soft you may not necessarilywant to start with cement. But I'm just going to use these stairs as an example on how youprogress. So when you land and hit the ground you don'twant to bend your knees a lot. You don't want to come all the way down and then roll butyou want to be able to hit and your knees just slightly bend and because of the wayyou land you're able to fall into the roll and your momentum will be dispersed throughthe momentum of the roll as you see here.

Sometimes accidents happen when you're doingparkour. And having the roll down, having it drilled, your muscle memory will know justhow to do it. And there is how you save yourself if you're about to eat it. You can actuallyuse the roll to prevent yourself from getting injuries that you would sustain otherwiseunless you knew how to roll correctly. So you have your basic rolls but then you alsohave dive rolling. Which is where you actually leap over the obstacle so you're going lothigher and ending up into the roll where you're using your arms and the way you tuck intoit to disperse your momentum. So this can be more difficult because you're not usingyour legs to help transfer the impact into

the roll but you're actually using your armsand the roll directly as the impact to disperse it. So normally you don't do dive rolls offreally high things but you do it to get yourself over things that might be hard to jump overusing your hands if its say barbwire or you know various other different obstacles. And then you can start using lower obstaclesto help in your technique and to see what you're capable of. So here's a low chain linkfence that I'm going to use to aid me in how I'm clearing the obstacle.

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