Higher Jumps Vertical Jump Training Resistance Bands
Speaker 1: Today we've got a bit of a jumpchallenge. I'm going to show you a little bit of a workout here. It's going to add alittle bit of an endurance portion of it as well as vertical leap. Grab you a nice boxthat's a little challenging for yourself, get your bands on and then lay out a benchor anything that you're going to jump over, it's going to be a barrier. So make it a littlebit challenging, but make sure that you can get over and back. Let me show you real quickand then we'll run through a set. So I got my box height here, make sure you got yourbands on. Let me just tell you when you're wearing the bands and you're working on yourvertical leap you want to make sure that you
control your knees. Don't let them controlyou. A lot of benefits, we've talked about this in hundreds of other tutorials I've postedfor you, but you got to make sure that when you're wearing the bands when you land workagainst the resistance and you're going to build your hips so quick, but if you let themcontrol you or you're not strong enough to do these types of things without the bandson, you probably want to start doing these types of exercises without the bands first.So let's jump into it here. Get your box height a little bit challenging. We're going to goless reps, but I'm going to show you both exercises. Get a good arm sweep on top ofthe box. Soft landings, you either hop back
or just step off, whatever you feel comfortablewith. The most important thing is you get up, get down, get up, get down. It's not afast pace, we're going for height. Nice soft landings. The second part of the exercisewould be speed, but under control. We're going to go over, all about getting your knees up.Let's jump into the workout. We're going to go 8 max jump heights and gofor a 15 second burst right after that for speed. Let's go and get started. 8 reps righthere. That's one, two, three. Make sure that you're landing neutral like that. Don't letyour feet come together, stay under control. I think I got two more. The last one. good. Now we got about 15 secondburst here for speed. Try to get up, get around,
get back over. Readyé Good. Make sure youget your knees up on those. If you start getting dizzy, I got a little bit dizzy there at theend, take your time, maybe don't spin around so fast. Catch your breath, that's a littlebit of endurance. Run through that, three or four sets and push yourself hard.
Lucio Wall Ride Fundamentals
Welcome to my tutorial tutorial on Lucio's wall ride ability. This tutorial will hopefully provide you with all the information you need to begin wall riding on the PC version of Overwatch. I will also cover some fundamental skills needed for advanced wall riding. Let's start with the basics. To activate Lucio's wall ride ability, simply jump at a wall and hold your jump key to begin riding. Once you are attached to the wall, you will travel forward in an arc until you release the jump key, reach the end of the wall, or each the end of wall ride's 3 second duration. Wall ride's path along the wall is fixed, and cannot be changed by pressing movement keys. Additionally, you are able to look in any direction after you have attached to the wall, without disrupting the wall ride. The only way to change your trajectory while wall riding is by using Lucio's Crossfade or Amp It Up abilities,
which can lengthen or shorten the distance traveled by changing your movement speed. You can also jump off of walls by tapping jump again. You can use this to access ledges and vantage points that are too high to reach by simply wall riding. You also have a chance to jump in the air for a short time after releasing from the wall for any reason, including reaching the end of the wall. I call this technique late jumping, and it is a concept I will explain in greater detail in an upcoming tutorial. Wall jumping is an essential part of chaining rides together. After releasing from a wall, you cannot immediately wall ride on that same wall again. You are also unable to ride on any wall that faces the same direction as the initial wall.
However, you can continue wall riding on any surface that faces a different direction. After falling or jumping out of a wall ride, press against another wall in air while holding jump, to continue riding the new surface. There is no limit to the number of times you can while ride without touching the ground, as long as there are appropriate nearby walls to ride. It is possible to travel around the outside of corners, and even bend around 180 degree turns, thanks to Overwatch's generous air control. Note that late jumping after you have passed the end of the wall makes these kinds of turns easier. It is also helpful to already be looking in the direction you want to move once you reach the end of the wall, But be careful not to become to reliant on this technique. Because Lucio can jump from a wall immediately after beginning a wall ride, it is possible to jump off of walls without moving forward along the wall.
Jumping back and forth between two walls is an effective way to rapidly gain height, and avoid rough terrain. It can be difficult to predict how well you will stick to a wall without trying it. Some walls that seem to have a lot of obstacles will allow a smooth ride straight across, while other surfaces that appear smooth will break your wall ride. What the heé! You can also ride on other environmental objects, such as trees, but it can be difficult to distinguish between the parts of these objects are solid and can can be ridden on, and the parts you will pass right through. Some uneven walls will interrupt wall rides across them, without breaking your forward momentum.
On walls like these, it is sometimes best to repeatedly jump while pressing against the wall. Usually, these kinds of rough walls are made up of many distinct surfaces, that will each count as a new wall for the purposes of wall riding. This allows you to jump repeatedly while still moving forward along the wall. Curved surfaces are your best friends when wall riding. It's possible to simply ride along the curve, but you can also jump repeatedly to gain height. Because of this, pillars and other round objects can be useful for quickly climbing. Lastly, Lucio cannot wall ride on sloped surfaces, and just slides off of them as other characters do. They also do not count as touching the ground, so you still need to touch the ground or a different wall to perform a second wall ride, even if you slide on a ramp after the first.
They are still occasionally useful for slowing your descent and extending wall ride chains. Also note that many slopes will allow you to connect to the very bottom of them. That's all for this tutorial. If you found this helpful, please like and subscribe. If there are any topics you'd like me to explore in greater detail, please leave a comment with your suggestion. If you can't get enough of Lucio, please check out some of my other tutorials, where I offer practical uses for wall riding, or demonstrate its potential with style. I'm Jamie Allegro, and I'll see you in the next tutorial. .enh, close enough.
Jump Start Stevens Elementary 2014
SINGING: Octopus, Octopus, swimming in the water. Octopus, Octopus, gulp gulp gulp. Jumpstart is an amazing program that started a few years ago and we are very excited tohave it here at Stevens. GIRL: Jump start is very fun I like it more than PreK. I like the stufflike kitchen I like the ABCs are on the wall. TEACHER: We invite the children to come tokindergarten a few hours each day.
We come for three hours a day. it is open to all incoming kindergarten kids. Beautiful! Look at this perfect kindergarten line. Are you readyé BARNES: They get to come in and learn kind ofjust the fun aspects of starting public school kindergarten. How to line up a structured play andreally to get routines down so when they come on the first day it's not such a shock and so it's alsothey lower that anxiety
CALL OUT: Yoooohooo KIDS RESPONSE: Yeahhaahh! TEACHER: Eyes on me. Beautiful. BOY: And Jump Start is all about learning what the school is about . TEACHER: If you need to go to the bathroom. Boys go in here, Girls go in here. I want everyone to go in and at least wash your hands.
WILSON: So the kids going to come every day andthey get to get used to our routines and they get to have ownership of the school BARNES: They all know what classroom they haveto go to and they all say things like quot; I know where my cubby is tooquot; GOUBERT: it's so important that you're safe in here that we want to make sure that you know the rules for in here. These wood chips on the ground doesanyone know what those are foré GIRL: yes for safety. So if you fall youfall in the wood chips. GOUBERT: Let's say your ball rolls
out there. Can you run out there and getit during recessé KIDS: No WILSON They know everything about the schoolthey know that classroom rules they know the playground rules they they know mostof our kindergarten staff as well as a PE step and library staff as well. BARNDS: We can start them off in a verygentle easy way that get some feeling good about coming every day aboutwanting to wake up and wanted to go to school and can't wait to to be a part ofit and i think that's that's what the jobs for.
TEACHER: Who this alien would like todance withé GIRL: The green boy and green TEACHER: yeah with the boy in the great yeahexactly BARNES: I think whenever you can go in a situation and know someone that kind of lowers your your anxiety PARENT: It's been fun. I'm glad that they kind ofget a Like I said a sort of a soft landing into kindergarten. PARENT: It makes me feel a lot more comfortablehaving him you know set off on this adventure