Tf2 Rocket Jumping Training Server

By | February 17, 2017

TF2 Advanced Rocket Jumping Tutorial

Hey guys, how are you all doingé My name is Nate, and today I'm here with an advanced rocket jumping tutorial. This is the second part of a rocket jumping tutorial, So if you haven't seen the basics part you should go check it out here. This little tutorial, Right here, See ité Go check it out.

And if you have seen it, Good for you! Today we're gonna be covering all of the advance stuff to rocket jumping Such as speedpogoing, surfing up ramps, and syncing and all of that Let me tell you, the advance part of rocket jumping is so much more fun than the basics. Your mobility is increased, you can fly around the map, and you can do all sorts of crazy insane tricks and stuff. So hopefully you can get something from this tutorial, so that one day you can be a professional rocket jumper! So first off we're gonna start with the speedpogoing.

This is kind of like normal pogoing where you just hop up and down on the ground, But this time we're gonna add a lot of speed to it. And this is probably what you're going to use the most when you rocket jump Now when you're in a pogo, you're basically just looking straight down at the ground and holding down the fire button of course, But when you're speedpogoing there's a whole lot more to it. The timing is a lot different, and you're going to be aiming in different places so that you can keep your speed the whole time. Now when you start of with a normal pogo, you're just going to be looking straight down at the ground,

but once you start gaining speed, with every jump you're going to have to look slightly more upward. And as you can see when we get really fast, we're going to be aiming a lot higher than just straight down Because when you're moving forward, you need your rocket to catch up with you. If you look straight down, your rocket's going to land far behind you and you won't be able to fly forward. So really if you just practice this, you can get the hang of it really quickly. I would suggest before starting a pogo that you aim a bit behind yourself, so that you can give yourself a lot more speed. This sets you up for the other jumps, and you can go really fast really quickly.

The way I like to pogo is to just shoot off of a wall and immediately follow that up with a speedpogo. Now like I said before there's going to be a lot of timing when you do this as well. Because you're not only going to be using pogo on flat surfaces, you're going to be doing it up hills and stuff like that. So you'll have to get the hang of shooting the rocket and knowing when it's gonna land Now pogos are going to be especially useful when you want to get to the front of the line quickly. And you can basically keep all of your speed up in the air, and it's a whole lot faster than just walking everywhere.

Now figuring out where to aim is kind of hard to explain. It's sort of one of those things where you have to practice over and over, and you'll sort of get the hang of it, like you'll mess up and you'll be like, quot;Oh, I should probably aim a little bit more behind myself that time,quot; and then you do it and it works, and then you're like quot;Oh, maybe next time I should aim a little bit higher.quot; So it really just comes down to practicing it and trying it for yourself, and then you'll really understand how it works.

How to enable cheatscommands on TF2

Hello! today im going to show you how to enable cheats. First you are going to wanna go to options. Then, go to advanced. and the enable developers console and then press ~ to open the console ok to make it possible to put cheats type sv_cheats 1 and yeah now your all set! some cheats are addcond 11 addcond 5 and addcond 72

you can do a lot of stuff to much to list! you can also no clip! to turn no clip off type noclip again so yeah have fun with this! thanks for watching!! DED!.

TF2 LA CONSOLA Qu es y Comandos bsicos Eng Sub

Hey, im Hiper. This weeks tutorial is a guide that contains some useful console commands and in which ways they affect your gameplay. I wanted to do this guide before any jumping tutorials so i can answer some possible questions beforehand. Incase you don´t know it, the console is a window where everything from the match is displayed as text and where you can write commands to change the game´s configuration and alter the experience. First thing we want to do is enable the console For this we are going to open Steam, right click in TF2 and click on properties

Now, in the General tab, click on quot;Set launch optionsquot; a smaller window will open We are going to write quot;consolequot; and if you want you could also type in quot;novidquot; to get rid of the intro for the game. After typing just press OK and close the window. From now on, each time you open the game, the console will be on the main menu but don´t worry since tf2 console doesnt block the menu like the one in CS:GO does. If you close the console you could reopen it from inside the game

Using Options gt; Keyboard gt; Advanced gt;Enable developer console You might need to configure a key to open the console if you don´t have one. It can be done in the Keyboard tab, or making a bind using the console itself. If the word quot;bindquot; doesnt ring any bells for you don´t worry, i will explain it later. Once the console is open and ready, create a server to test the commands im about to show you. Im going to begin with the commands that add the most to the game experience as they might help you get better or fix some problems. The first command is, quot;fov_desired lt;numbergt;quot;

The greater the value, the more you can see on the screen at once. By default, the game uses quot;fov_desired 75quot;, but we are going to set it to 90 This way you can see things that you couldnt with fov_desired 75, like that spy who was near me the entire time. The next command, quot;viewmodel_fov lt;numbergt;quot; determines the distance between the weapon model and the screen the greater the value, the further it will look The game uses quot;viewmodel_fov 54quot; by default I recommend using something between 70 and 90.

Using a value greater than 100 makes the model look bugged, so it may not be the best idea. If you want the model to dissapear all together, the next command will come in handy If you type quot;r_drawviewmodel 0quot; the model will dissapear This is useful when some weapons animation block the screen while reloading, like the spy revolver To activate them again, just type quot;r_drawviewmodel 1quot; If you have been playing for some time, or you are a bit curious, you would know that there is an option to see the dmg output numbers above your victims head.

This can also be enabled by typing quot;hud_combattext 1quot; What you might NOT now is that there are 2 more commands which derive from this one, and can be very useful. The first one is: quot;Hud_combattext_batching 1quot; If you activate it the dmg will add up automaticaly. The second one: quot;hud_combattext_baatching_window lt;valuegt;quot; tells the game to wait more or less time to add up the numbers Try with values greater than 1. I mentioned the quot;bindsquot; some minutes ago, and now im going to explain what they are

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