Ximena Week Doodle Jump Blindfolded Challenge RainyDayDreamers in 4k CC
Parris: Hi, we're Rainy Day Dreamers. Ximena: Welcome to Ximena Week. Parris: We are so excited that we are Doodle Jumping up and down. This is the Doodle Jump Mini Doodles Collector's Pack. Several different doodles in there. If you haven't ever played this game, go download the free app. It is a lot of fun. In this collection, they include one mystery blind bag figurine that should make it even more challenging for Ximena to figure these out while wearing a blindfold. The way the blindfoldedblind bag challenges work is, she's going to wear a blindfold. I'll give
her one of the figurines. She will have one minute to guess what it is. She can make one wrong answer that doesn't count against her. If she doesn't get it in that amount of time, I'll give her a hint. Since she doesn't know these as well as My Little Pony and so forth, she's going to get one minute to study these. Then she'll put the blindfold on, I'll take them out of the pack, and she'll have to guess what they are. Ready to start studyingé Ximena: Yes.
Parris: There you go. You have had one minute to study these. Do you feel confident that you can guess themé Ximena: Yes. I took a look at all the different features on it so I can tell different things of feeling it crosstalk 01:18. Parris: All right. Go ahead and put that blindfold on. We don't know the actual names of these, so we came up with names that we'll go by. There's Regular Doodle, Astronaut Doodle, Ninja Doodle, Scuba Doodle, and the Zombie Doodle. The mystery one; we don't know how hard that's going to be. Are you readyé
Ximena: Yes. Parris: I will open these up. I will zoom in and let you see them up close, and then we'll see if she can figure out what they are. Here are the figurines, and here's the box with the Mystery Doodle. There they are from the other side. Here's the first one she's going to try and guess. Are you readyé Ximena: Yep. Parris: Here's your Doodle.
Ximena: I may find a nose so then I know which wayhere's the nose. Parris: Yep, that's similar on all of them. Ximena: It's flat around, so it's not the Scuba Doodle. Is it the Astronaut Doodleé Parris: It is not the Astronaut Doodle. You have one wrong. Ximena: I feel a sword, so it must be the Ninja Doodle. Parris: Take off the blindfold. Ximena: Yes! Parris: You got it right. Good job. Since she had one wrong answer that she gets as a throw
away, she gets credit for getting that one right. Good job. Here is Doodle number two. Let's see what she can do with this. Here we go. One minute. Ximena: Here's the head part, so Astronaut or Scuba. It feels like it has four feet. I know they all have that, but it's still weird, four feet, and then things on top and on the side. I feel the mask around the face, so it must be the Scuba Doodle. Parris: Pull your mask off. Two for two. Excellent work. She's doing perfect so far. Will this one confuse heré Starting now. Ximena: Nose. No mask, and then it felt likeI'm thinking it might be Regular Doodle, but I
Casual Gaming Crash Course Games 11
Hi, I'm André Meadows and this is Crash Course Games. So we ended the last episode with more connected consoles and we'll see improved specs and deeper integration in these platforms throughout the next decade. But today we're going to take a look at the larger cultural shifts that were happening in gaming. As we've seen, gaming constantly evolves with new technologies, just like Pokemon. And over the last decade, there has been an explosion of technologies that have allowed games to infiltrate all areas of our lives. We now have games on our phones, in our schools, basically anywhere we have an internet connection.
Many of us walk around with a library of games at our literal fingertips. These games have challengedthe industry that spawns them. Players are no longer tied to the tableor to the TV to play games. Today, we're going to talk about social and mobile gaming and how they have led to a shift towards casual gaming. So pull up your phone and your tablet, log into your favorite social network, and let's explore what gaming has done to link us all together. Theme Music With 1.09 billion daily active users as of March 2016, Facebook and other social networks have become one of the premier places for people to connect with others.
And just like real life gathering places, these social networks eventually became a shared space for play. Now, many games can be called quot;socialquot;, but the social games we're going to be talking about today have a few distinct, though rapidly changing, standards. Currently, social games are games that primarily take place over an online social network, usually accessed via a computer or other device like the kind of games you find on Facebook. Social games almost always involve users' social contacts as part of gameplay. They require socialisation activities like trading and they often don't demand synchronous gameplay. That is, players don't necessarily have to be playing the game at the same time to participate. Typically, these games also don't have a true ending or victory but instead encourage perpetual play.
But any game that relies on a network of users to operate can be a social game. So games that have their own smaller, contained networks within apps could be considered social games too, like those on your mobile phone. Now, social games can be mobile games, but not all mobile games are social games. Technically, mobile games are found on phones, tablets, and other mobile devices like smart watches. Usually, they are more intricate than social games, but more limited in scope than larger PC or console games. They sometimes use infrared, WiFi, or Bluetooth to connect players and mobile games generally rely on touch screen technology for all major interactions as opposed to controllers used for console games. According to the Entertainment Software Association, as of 2014, roughly 30% of mobile games are social games.
Combined, mobile and social games are a form of casual gaming, which refers to the actual duration of gameplay. Unlike console games that typically require up to 50+ hours to complete in sustained multihour sessions casual games only require a few minutes of sustained play to finish a mission, collect an item, or tidy up the game space. Sure, players can play casual games for a much longer total time if they often lack definitive endings, particularly in social games. But often these games are even designed to force smaller bouts of play with timed events. Like in Candy Crush, when you only get a limited number of times to play before you have to come back and play again. Or in Smurf Village you build a house, but you gotta wait for an hour before it's done. Timed events force players to wait to play and come back to play.
However, they alternatively encourage the player to continue playing by paying a fee or promoting the game to a friend. We'll get into that in a little bit. But not all casual games are mobile games. With the introduction of many shorter indie game titles and party games found on consoles like Nintendo Wii the casual gaming market was showing up more and more in home consoles and the definition of casual gaming starts to get a little blurry. But is the point is, casual games have become an integral part of gaming culture. Since 2010, social gaming alone has seen a 71% increase, with an estimated 510 million people playing online.